I’m an artist who likes to write, but I’ve never been interested in classic superhero or pulp graphic novels. Early in my career, the word “comics” felt like an insult—it's not “real art,” right? Too childish! While that instinct was definitely wrong, I found a (small) world of experimental, abstract, genre-breaking graphic novels that combine art and writing in a wholly unique way. This is a list of some of my recent favorites that have inspired my drawing and writing practice, and will hopefully inspire you.
This book is a great introduction to the “not-Marvel-or-DC” branch of graphic novels. Using nonlinear, overlapping panels, Here tells the story of a single point in space throughout the history of time. It flips from a midcentury living room to a primordial swamp, to a 23rd-century history exhibit, and everywhere in between.
Of course, the real story of any space is the lives of the people and animals that inhabit it. Through the fragments of conversation and clips of action in Here, you’ll start thinking about the fleeting beauty and heartbreak that exist, existed, and will continue to exist on your own here.
From one of the great comic innovators, the long-awaited fulfillment of a pioneering comic vision. Richard McGuire’s Here is the story of a corner of a room and of the events that have occurred in that space over the course of hundreds of thousands of years.
"In Here McGuire has introduced a third dimension to the flat page. He can poke holes in the space-time continuum simply by imposing frames that act as transtemporal windows into the larger frame that stands for the provisional now. Here is the comic-book equivalent of a scientific breakthrough. It is also a lovely evocation…
This is an excellent textbook to get readers and comic makers of all experience levels to loosen up, think deeply and personally, and make better, more confident comics. It’s warm but practical, smart but approachable, deep but unpretentious. This is a comics veteran generously sharing both her knowledge of comics and teaching, as well as her own methods for drawing, brainstorming, and writing. It’s an incredible resource and one I often find myself quoting and recommending to my own students.
Hello students, meet Professor Skeletor. Be on time, don t miss class, and turn off your phones. No time for introductions, we start drawing right away. The goal is more rock, less talk, and we communicate only through images. For more than five years the cartoonist Lynda Barry has been an associate professor in the University of Wisconsin Madison art department and at the Wisconsin Institute for Discovery, teaching students from all majors, both graduate and undergraduate, how to make comics, how to be creative, how to not think. There is no academic lecture in this classroom. Doodling is enthusiastically…
Twelve-year-old identical twins Ellie and Kat accidentally trigger their physicist mom’s unfinished time machine, launching themselves into a high-stakes adventure in 1970 Chicago. If they learn how to join forces and keep time travel out of the wrong hands, they might be able find a way home. Ellie’s gymnastics and…
You could really choose any graphic novel by Patrick Kyle—they’re all excellent. I personally like this collection of his short stories. The art is abstract, cartoony, expressive, drawn with a stylistic boldness not often seen in graphic novels.
The art could stand on its own, and often I find myself skimming this novel just to look at the art. But the narratives themselves are the real key here—completely original, contemporary thinking that discusses things like the end of cell phones and purifying skin creams. These narratives will change the way you think about narrative.
A keen observer of the absurd, Patrick Kyle's stories defamiliarize the machinations of life, work, and art with droll dialogue and his angular, humanely geometric drawing and sci-fi settings that recall set design more than satellite images. Kyle's figures may be foreign and his settings strange, but his stories resonate deeply.
Patrick Kyle lives and works in Toronto, ON. He is the author of the graphic novels Black Mass (2012), Distance Mover (2014), and Don't Come In Here (2016). At the 2016 Doug Wright Awards, he won the Pigskin Peters Award for New Comics #6 and #7.
This is one of the first graphic novels to truly reinvent the medium, and is absolutely required reading for anyone who wants to experiment with visual storytelling. Instead of a traditionally bound book, you get an oversized box filled with pamphlets, booklets, newspapers, and more. The comics themselves read pretty straightforwardly, but it's the act of rifling through this giant box for the first time, not knowing exactly where it'll lead you, that's truly a unique reading experience.
In Chris Ware's own words, 'Building Stories follows the inhabitants of a three-flat Chicago apartment house: a thirty-year-old woman who has yet to find someone with whom to spend the rest of her life; a couple who wonder if they can bear each other's company for another minute; and finally an elderly woman who never married and is the building's landlady...'
The scope, the ambition, the artistry and emotional heft of this project are beyond anything even Chris Ware has achieved before.
In an underground coal mine in Northern Germany, over forty scribes who are fluent in different languages have been spared the camps to answer letters to the dead—letters that people were forced to answer before being gassed, assuring relatives that conditions in the camps were good.
Press Enter to Continue is incredible on every level. The art is beautiful, with a technicolor palette and skillful drawing that belies the corporate horror in the narratives. We see humiliating job interviews, vampiric computer viruses, and cosmic labor camps that feel a little too close for comfort in our online world. It’s a collection of short stories told with a deadpan minimalism that makes the reader think, sweat, and maybe put their phone away for a while.
Spanish cartoonist Ana Galvañ charts an often-psychedelic and existential course for modernity in her English language debut, utilizing swaths of electric and florescent colors to create a series of short stories that intertwine and explore the dehumanizing effects of contemporary society. Like a candycolored collection of Black Mirror episodes, Galvañ’s world, set in the very near-future, is familiar and cautionary at once. Galvañ’s unwitting and addictive characters navigate a world of iridescent pastels and geometric energy like puppets. Departments of inhumane resources dehumanize the people it is purported to protect; information is determinedly mined like the gold of the 21st…
2120 is an interactive graphic novel formatted like a retro point-and-click video game. You control Wade, a 46-year-old computer repairman, sent to fix a computer in a nondescript office building. Then the door locks behind you. You’ll have to explore the building and figure out its horrifying secrets on your own. This book is not linear, and you’ll use choose-your-adventure-style prompts and directional arrows to navigate the building.
The Strange Case of Guaritori Diolco
by
Bill Hiatt,
Guaritori awakens from a coma to find that he's lost twenty years--and his entire world.
Fiancée, family, and friends are all missing, perhaps dead. Technology has failed, and magic has risen, leaving society in ruins. Most survivors are at the mercy of anyone who has strong enough magic. Guaritori has…
Tina Edwards loved her childhood and creating fairy houses, a passion shared with her father, a world-renowned architect. But at nine years old, she found him dead at his desk and is haunted by this memory. Tina's mother abruptly moved away, leaving Tina with feelings of abandonment and suspicion.